Skweek : quick, squee, and boring
Skweek
is
a
recently-launched
app
for
iOS,
as
a
revival
and
update
on
the
old
Skweek
of
1989.
Visually,
it
indeed
harkens
back
to
that
era:
vivid,
almost-neon
hues,
small
sprites
with
simple
forms
and
color-swapped
versions,
a
good
ol'
concept
of
"walk
on
the
tiles
to
paint
them".
Even
the
chiptune-inspired
music
could
be
playing
on
an
old
Atari.
However, nostalgia isn't enough to
make it work for me. The tutorial is both too slow and too short.
Despite the overabundance of speech bubbles, there is no explanation
on the different tiles, power-ups, or enemies. The tutorial lacks
closure to make you feel like you've accomplished something and are
ready for tougher challenges. You can redo the tutorial later, but
what's the point? A simple screen or two with the description, in
list form, of the aforementioned different tiles, power-ups, or enemies would have
been far more efficient.
I
also have issues with the control scheme, my little "skweek"
lurching around and slowing down without any discernible reason.
Furthermore, the concept of the game just bored me in one minute
flat : you only have to wander around while avoiding or killing
slow-moving enemies; the one difficult is not falling down holes, but
because of the control issue, my character just kept
joyfully diving headfirst of the ledge. And I tested Skweek at home;
I can't just imagine playing on the go.
To
be fair, the title screen (rightfully) reminded me of "vintage"
brain-teasers and I expected an "you can only walk on on each
tile, unless it's a special tile" kind of mental exercise. I
jumped to conclusions and was immediately proven wrong, which may
partly explained my lack of enthusiasm. It relies on skill, avoiding
enemies and walking carefully, which is not my preferred kind of
game, especially on Iphone - and especially when the controls impede whatever skill you might have.
Last
but not least, it's completely free, so you can always download it
and check for yourself.
No comments:
Post a Comment
Like us? Then say So!