Loneliness,
Freedom Bridge, and The Killer
Loneliness,
Freedom
Bridge, and the
Killer are three browser games by Jordan Magnuson. He has made
other games to be downloaded and played on a PC, but let's focus on
the web platform.The Loneliness browser game has been featured on the acclaimed
gaming vlog Extra Credits, as an example of using game mechanics
as narrative and metaphor.
Right away, let me laud that effort to use the
interactivity so specific to games to tell a story, rather than
trying to ape other mediums; the gaming community has a lot to learn
from other forms of entertainment, yes, but we should not blindly
follow the leader. Moreover, all three games succeed in telling a
story through mechanics. Gameplay is very simple, a couple of buttons
at most, and the interaction with each game world just enough to
convey the message.
This has the best graphics of all three games |
Some commenters have complain either about the
kindergarten level of the graphics or the « emo » music.
To me, the piano sadly chiming out its notes showcases perfectly the
tough issues at hand. As for the graphics, well, M. Magnuson is a
programmer AND a game designer, not an artist; besides, the
simplicity only makes the point of each game more potent. And boy,
are those points hard truths. They do need to be put out there.
So overall, yes, they are great “games” or apps
that you can play in a couple minutes each and that are eye-openers.
I still have to pick some bones with them. To me, they felt far too
long. Yes the slow pacing is supposed to confer gravitas and prepare
you for the end screens. ; the end result was that when I got to the
point of each game, I was bored out of my mind, didn't really feel
the emotional pull that was intended, and had only “all that for
that?” reaction.
Ok, so having first heard of the game Loneliness through Extra
Credits, I may have started the game with heightened expectations and
thus was bound to be disappointed. Maybe our culture of quickly
flitting between interests has irremediably damaged my attention
span; maybe I'm that egocentric that I can't spare a few minutes for
something that I know matters, or maybe I just wasn't in the right
frame of mind. But how many people are going to “suffer” from
similar dispositions? Keep short and sweet would be my advice,
especially for something with so little interactions, such simplistic
graphics and sad music: there already isn't that much to hold
people's attention, don't risk impatience cutting the message short.
Again, these Jordan Magnuson games games are worth the time. As
drawn-out as it felt to me, this may just be my very personal
reaction. And the fact that everyone will have a different reaction
to them is perhaps the greatest strength of all: they let the play
interactively and yet almost-subconsciously crafted his own story out
of each game. If you have maybe 15 minutes, you can try all three and
have spare time to ponder over them.
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